

I have spent many years self-learning in the field, and have a very good knowledge of environmental lowpoly/highpoly modeling and texturing. Attending the education I have broaden my skills by learning a bit about traditional drawing, organic modeling, rigging/skinning, animation, teamwork and developing a game from start to finish.
I have about 6 years of experience with 3ds max, and 7 years with Adobe Photoshop. But I first got into game-art 2006 and have been hanging in there ever since.
Enjoy your stay!