Leather Armchair

This piece were created for a competition hosted by myself over at game-artist.net. It lies at 1275 triangles and uses a 1024x1024 Diffuse, Specular, Normals and Gloss Map. The image, despite its looks, is actually a realtime render grabbed from 3ds max using Laurens Corijn′s (Xoliul′s) viewport shader.

Both the low and highpoly model were created in 3d studio max. The highpoly were mainly done with subdivision modeling, then brought into ZBrush to a add a little bit extra roughness and details such as wrinkles/creases. And if you want to see a turn-around of the model in 3ds max′s viewport, click here.



(This image has been resized. Click it in order to see the texture at full resolution)